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Poll

Did you like Monday Melee MADNESS?

NEW UPDATE RELEASED! Vote_lcap60%NEW UPDATE RELEASED! Vote_rcap 60% [ 3 ]
NEW UPDATE RELEASED! Vote_lcap20%NEW UPDATE RELEASED! Vote_rcap 20% [ 1 ]
NEW UPDATE RELEASED! Vote_lcap20%NEW UPDATE RELEASED! Vote_rcap 20% [ 1 ]

Total Votes : 5


NEW UPDATE RELEASED!

+2
Slaughtermelon
BusDriver
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NEW UPDATE RELEASED! Empty NEW UPDATE RELEASED!

Post  BusDriver Thu Dec 11, 2008 8:45 pm

Check it out guys, new steam update went out today!

December 11, 2008 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is

The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded

Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets

Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage

Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs

The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)

Added an achievement tracker that will allow people to choose specific achievements that they are trying to get

There is now a custom icon for death messages when the player was killed from a critical hit

Added a new particle effect for when a player enters the water

Added smoke to the feet of a rocket jumping soldier

Players will now have some particles swirling around them so other players can see when they are overhealed
BusDriver
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Post  Slaughtermelon Thu Dec 11, 2008 11:42 pm

i thought i was gonna be most excited about the spy cloak recharge, but as a medic i would have to say this HUD development sounds potentially quite handy. cant play now though. maybe later!
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Post  ThisIsMyCareFace Fri Dec 12, 2008 5:56 am

Oh shit, now Commie will be unstoppable. Good thing i'm so good with a pyro.
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Post  Nick Player3 Mon Dec 15, 2008 12:55 am

Ahh Spy updates. Thank you Valve

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Post  Perm Mon Dec 15, 2008 7:00 am

Erm as i learned through much bitching by other spys. Seems medics now cant overheal spys or the glow shows even through cloaking. I suspect this will be changed but isnt for now. One thing i dont know about this is if a enemy medic heals a disguised cloak will that spy glow their team color or his/her own?
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Post  BusDriver Mon Dec 15, 2008 8:14 am

Another sweet thing about the update, relating to spies is that you can infinitely cloak when you are disguised as a enemy, cloaked and sitting on their level 3 dispenser. This is very useful as you can sit and wait for the perfect time to stab, sap n run.

Heres a pic of 2 retard engies dancing around, with no idea that I'm there and about to kill them both. Which I did about 5 seconds after this screenshot.

NEW UPDATE RELEASED! Dancinengieskp0.th
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Post  Slaughtermelon Mon Dec 15, 2008 5:24 pm

lol. thats hilarious driver. you should have taken a demo of it!
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Post  Perm Mon Dec 15, 2008 8:49 pm

i just had another update today. i dont know what it is as it only shows the info from this one but it must be some fix. it was pretty small. about 3 min dl on 90k/sec for me.
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Post  Edensuko Tue Jan 06, 2009 6:41 am

BusDriver wrote:Another sweet thing about the update, relating to spies is that you can infinitely cloak when you are disguised as a enemy, cloaked and sitting on their level 3 dispenser. This is very useful as you can sit and wait for the perfect time to stab, sap n run.

Heres a pic of 2 [i]retard[/i] engies dancing around, with no idea that I'm there and about to kill them both. Which I did about 5 seconds after this screenshot.

NEW UPDATE RELEASED! Dancinengieskp0.th

A spy tried that one on me, apparently he didnt know that the dispenserĀ“s healing aura creates a silouete around an invisible spy...poor guy got wrenched

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